VB WRX (2025)
Year Of Creation: 2025
I was responsible for the entire asset creation pipeline. The process began with both LiDAR and photogrammetry scans without powdering, which I compared to determine optimal data quality. I discovered that processing all point cloud data simultaneously, without powdering the highly reflective white surface of the vehicle, yielded superior results, particularly challenging due to the reflective nature of white and black surfaces in RealityCapture. This solution was documented and integrated into my company, Pixel Light Effects’ pipeline for future use.
Following scan cleanup, I completed retopology in Maya using Quad Draw, then moved on to UV layout and texturing. The final asset was prepared for integration into Houdini, where it was tested for rigging and animation compatibility.